(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 65d9eb07a9
commit 16e65960b9
17 changed files with 615 additions and 243 deletions

View File

@@ -26,6 +26,7 @@
#include "signs.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "network_data.h"
#include "network_client.h"
@@ -799,7 +800,7 @@ static void ToolbarTrainClick(Window *w)
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train && v->subtype == TS_Front_Engine) CLRBIT(dis, v->owner);
if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 310, 13, dis);
}