(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 65d9eb07a9
commit 16e65960b9
17 changed files with 615 additions and 243 deletions

168
vehicle.c
View File

@@ -23,6 +23,7 @@
#include "station.h"
#include "gui.h"
#include "rail.h"
#include "train.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@@ -238,7 +239,7 @@ void AfterLoadVehicles(void)
v->left_coord = INVALID_COORD;
VehiclePositionChanged(v);
if (v->type == VEH_Train && (v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car))
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}
}
@@ -503,7 +504,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
assert(v != NULL);
if (v->first != NULL) {
if (v->first->subtype == TS_Front_Engine) return v->first;
if (IsFrontEngine(v->first)) return v->first;
DEBUG(misc, 0) ("v->first cache faulty. We shouldn't be here, rebuilding cache!");
}
@@ -517,7 +518,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
/* Set the first pointer of all vehicles in that chain to the first wagon */
if (v->subtype == TS_Front_Engine)
if (IsFrontEngine(v))
for (u = (Vehicle *)v; u != NULL; u = u->next) u->first = (Vehicle *)v;
return (Vehicle*)v;
@@ -1490,10 +1491,13 @@ static Vehicle *GetNextEnginePart(Vehicle *v)
{
switch (v->type) {
case VEH_Train:
if (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) {
return GetRearEngine(v);
if (IsMultiheaded(v)) {
if (!IsTrainEngine(v))
return v->u.rail.other_multiheaded_part;
else
return NULL;
}
if (v->next != NULL && v->next->subtype == TS_Artic_Part) return v->next;
if (v->next != NULL && IsArticulatedPart(v->next)) return v->next;
break;
case VEH_Aircraft:
@@ -1538,7 +1542,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
if (v->type == VEH_Train && !IsFrontEngine(v)) return CMD_ERROR;
// check that we can allocate enough vehicles
if (!(flags & DC_EXEC)) {
@@ -1555,7 +1559,13 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = v_front;
do {
cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type));
if (IsMultiheaded(v) && !IsTrainEngine(v)) {
/* we build the rear ends of multiheaded trains with the front ones */
continue;
}
cost = DoCommand(x, y, v->engine_type, 2, flags, CMD_BUILD_VEH(v->type));
if (CmdFailed(cost)) return cost;
@@ -1570,7 +1580,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
if (v->type == VEH_Train && v->subtype != TS_Front_Engine) {
if (v->type == VEH_Train && !IsFrontEngine(v)) {
// this s a train car
// add this unit to the end of the train
DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
@@ -1583,18 +1593,9 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
} while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL);
if (flags & DC_EXEC) {
v = v_front;
w = w_front;
if (v->type == VEH_Train) {
_new_train_id = w_front->index; // _new_train_id needs to be the front engine due to the callback function
while (w != NULL && v != NULL) { // checking both just in case something went wrong
w->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way
w = w->next;
v = v->next;
}
}
if (flags & DC_EXEC && v_front->type == VEH_Train) {
// _new_train_id needs to be the front engine due to the callback function
_new_train_id = w_front->index;
}
return total_cost;
}
@@ -1665,12 +1666,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
MoveVehicleCargo(new_v, old_v);
if (old_v->type == VEH_Train && old_v->u.rail.first_engine != INVALID_VEHICLE) {
if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) {
/* this is a railcar. We need to move the car into the train
* We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
* sell the old engine in a moment
*/
DoCommand(0, 0, (old_v->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
DoCommand(0, 0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
} else {
// copy/clone the orders
DoCommand(0, 0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
@@ -1737,6 +1738,11 @@ static void MaybeReplaceVehicle(Vehicle *v)
cost = 0;
w = v;
do {
if (w->type == VEH_Train && IsMultiheaded(w) && !IsTrainEngine(w)) {
/* we build the rear ends of multiheaded trains with the front ones */
continue;
}
// check if the vehicle should be replaced
if (!p->engine_renew ||
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
@@ -1745,13 +1751,6 @@ static void MaybeReplaceVehicle(Vehicle *v)
continue;
}
/* if we are looking at the rear end of a multiheaded locomotive, skip it */
if (w->type == VEH_Train) {
const RailVehicleInfo *rvi = RailVehInfo(w->engine_type);
if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == w->spritenum - 1)
continue;
}
/* Now replace the vehicle */
temp_cost = ReplaceVehicle(&w, flags);
@@ -2109,8 +2108,9 @@ static const SaveLoad _train_desc[] = {
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_trackdir), SLE_UINT8, 2, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[0]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[1]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
// reserve extra space in savegame here. (currently 5 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 5, 2, 255),
SLE_CONDREFX(offsetof(Vehicle,u)+offsetof(VehicleRail,other_multiheaded_part), REF_VEHICLE, 2, 255), // added with 17.1, but was blank since 2
// reserve extra space in savegame here. (currently 3 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 3, 2, 255),
SLE_END()
};
@@ -2262,6 +2262,105 @@ static void Save_VEHS(void)
}
}
/*
* Converts all trains to the new subtype format introduced in savegame 16.2
* It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
*/
static inline void ConvertOldMultiheadToNew(void)
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train) {
v->u.rail.other_multiheaded_part = NULL;
SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
}
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train) {
if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
Vehicle *u = v;
BEGIN_ENUM_WAGONS(u)
const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
CLRBIT(u->subtype, 7);
switch (u->subtype) {
case 0: /* TS_Front_Engine */
if (rvi->flags & RVI_MULTIHEAD) {
SetMultiheaded(u);
}
SetFrontEngine(u);
SetTrainEngine(u);
break;
case 1: /* TS_Artic_Part */
u->subtype = 0;
SetArticulatedPart(u);
break;
case 2: /* TS_Not_First */
u->subtype = 0;
if (rvi->flags & RVI_WAGON) {
// normal wagon
SetTrainWagon(u);
break;
}
if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
// rear end of a multiheaded engine
SetMultiheaded(u);
break;
}
if (rvi->flags & RVI_MULTIHEAD) {
SetMultiheaded(u);
}
SetTrainEngine(u);
break;
case 4: /* TS_Free_Car */
u->subtype = 0;
SetTrainWagon(u);
SetFreeWagon(u);
break;
default: NOT_REACHED(); break;
}
END_ENUM_WAGONS(u)
u = v;
BEGIN_ENUM_WAGONS(u)
const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
if (u->u.rail.other_multiheaded_part != NULL) continue;
if (rvi->flags & RVI_MULTIHEAD) {
if (!IsTrainEngine(u)) {
/* we got a rear car without a front car. We will convert it to a front one */
SetTrainEngine(u);
u->spritenum--;
}
{
Vehicle *w;
for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
if (w != NULL) {
/* we found a car to partner with this engine. Now we will make sure it face the right way */
if (IsTrainEngine(w)) {
ClearTrainEngine(w);
w->spritenum++;
}
}
if (w != NULL) {
w->u.rail.other_multiheaded_part = u;
u->u.rail.other_multiheaded_part = w;
} else {
/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
ClearMultiheaded(u);
}
}
}
END_ENUM_WAGONS(u)
}
}
}
}
// Will be called when vehicles need to be loaded.
static void Load_VEHS(void)
{
@@ -2311,6 +2410,11 @@ static void Load_VEHS(void)
}
}
}
/* Connect front and rear engines of multiheaded trains and converts subtype to the new format */
if (_sl_full_version < 0x1101) {
ConvertOldMultiheadToNew();
}
}
const ChunkHandler _veh_chunk_handlers[] = {