(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 65d9eb07a9
commit 16e65960b9
17 changed files with 615 additions and 243 deletions

View File

@@ -18,6 +18,7 @@
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"
#include "train.h"
Sorting _sorting;
@@ -105,7 +106,7 @@ void ResortVehicleLists(void)
void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station)
{
uint subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
uint n = 0;
uint i;
@@ -122,7 +123,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
if (station != INVALID_STATION) {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype) {
if (v->type == type && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
@@ -138,7 +141,9 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
} else {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype && v->owner == owner) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
_vehicle_sort[n].index = v->index;
_vehicle_sort[n].owner = v->owner;
++n;