(svn r3218) -Feature: Multiheaded train engines will now stay in the same train

This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
This commit is contained in:
bjarni
2005-11-18 23:41:03 +00:00
parent 65d9eb07a9
commit 16e65960b9
17 changed files with 615 additions and 243 deletions

View File

@@ -19,6 +19,7 @@
#include "signs.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#define VIEWPORT_DRAW_MEM (65536 * 2)
@@ -1700,7 +1701,7 @@ static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
static void SafeShowTrainViewWindow(const Vehicle* v)
{
if (v->subtype != TS_Front_Engine) v = GetFirstVehicleInChain(v);
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
ShowTrainViewWindow(v);
}