(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
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@@ -19,6 +19,7 @@
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#include "signs.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "train.h"
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#define VIEWPORT_DRAW_MEM (65536 * 2)
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@@ -1700,7 +1701,7 @@ static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
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static void SafeShowTrainViewWindow(const Vehicle* v)
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{
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if (v->subtype != TS_Front_Engine) v = GetFirstVehicleInChain(v);
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if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
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ShowTrainViewWindow(v);
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}
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