Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
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@@ -13,8 +13,9 @@
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#include "map_func.h"
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#include "tile_map.h"
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uint GetTunnelBridgeSignalSimulationSpacing(TileIndex tile);
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uint GetTunnelBridgeSignalSimulationSignalCount(Company *c, TileIndex begin, TileIndex end);
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uint GetTunnelBridgeSignalSimulationSpacingTarget(Owner owner);
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uint GetBestTunnelBridgeSignalSimulationSpacing(Owner owner, TileIndex begin, TileIndex end);
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uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
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/**
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* Calculates the length of a tunnel or a bridge (without end tiles)
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