(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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@@ -34,9 +34,9 @@ static void Save_ANIT()
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static void Load_ANIT()
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{
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (CheckSavegameVersion(80)) {
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if (IsSavegameVersionBefore(80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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SlArray(_animated_tile_list, 256, CheckSavegameVersion(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
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if (_animated_tile_list[_animated_tile_count] == 0) break;
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