Add: 32bpp SSE2 blitter palette animator (#6795)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469.
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committed by
PeterN

parent
306b999cf4
commit
17257b9620
@@ -18,14 +18,16 @@
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class Blitter_32bppAnim : public Blitter_32bppOptimized {
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protected:
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uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
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void *anim_alloc; ///< The raw allocated buffer, not necessarily aligned correctly
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int anim_buf_width; ///< The width of the animation buffer.
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int anim_buf_height; ///< The height of the animation buffer.
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int anim_buf_pitch; ///< The pitch of the animation buffer.
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int anim_buf_pitch; ///< The pitch of the animation buffer (width rounded up to 16 byte boundary).
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Palette palette; ///< The current palette.
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public:
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Blitter_32bppAnim() :
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anim_buf(NULL),
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anim_alloc(NULL),
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anim_buf_width(0),
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anim_buf_height(0),
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anim_buf_pitch(0)
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@@ -58,6 +60,15 @@ public:
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return this->palette.palette[index];
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}
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inline int ScreenToAnimOffset(const uint32 *video)
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{
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int raw_offset = video - (const uint32 *)_screen.dst_ptr;
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if (_screen.pitch == this->anim_buf_pitch) return raw_offset;
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int lines = raw_offset / _screen.pitch;
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int across = raw_offset % _screen.pitch;
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return across + (lines * this->anim_buf_pitch);
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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