Add: 32bpp SSE2 blitter palette animator (#6795)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469.
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PeterN

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306b999cf4
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43
src/blitter/32bpp_anim_sse2.hpp
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43
src/blitter/32bpp_anim_sse2.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_anim.hpp A partially SSE2 32 bpp blitter with animation support. */
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#ifndef BLITTER_32BPP_SSE2_ANIM_HPP
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#define BLITTER_32BPP_SSE2_ANIM_HPP
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#ifdef WITH_SSE
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#ifndef SSE_VERSION
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#define SSE_VERSION 2
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#endif
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#ifndef FULL_ANIMATION
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#define FULL_ANIMATION 1
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#endif
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#include "32bpp_anim.hpp"
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#include "32bpp_sse2.hpp"
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/** A partially 32 bpp blitter with palette animation. */
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class Blitter_32bppSSE2_Anim : public Blitter_32bppAnim {
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public:
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ const char *GetName() { return "32bpp-sse2-anim"; }
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};
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/** Factory for the partially 32bpp blitter with animation. */
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class FBlitter_32bppSSE2_Anim : public BlitterFactory {
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public:
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FBlitter_32bppSSE2_Anim() : BlitterFactory("32bpp-sse2-anim", "32bpp partially SSE2 Animation Blitter (palette animation)", HasCPUIDFlag(1, 3, 26)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2_Anim(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_ANIM_HPP */
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