Add: 32bpp SSE2 blitter palette animator (#6795)

Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.

See issue #6469.
This commit is contained in:
Jonathan G Rennison
2018-05-23 09:55:04 +01:00
committed by PeterN
parent 306b999cf4
commit 17257b9620
18 changed files with 259 additions and 44 deletions

View File

@@ -143,6 +143,36 @@ void Blitter_32bppBase::PaletteAnimate(const Palette &palette)
/* By default, 32bpp doesn't have palette animation */
}
Colour Blitter_32bppBase::ReallyAdjustBrightness(Colour colour, uint8 brightness)
{
assert(DEFAULT_BRIGHTNESS == 1 << 7);
uint64 combined = (((uint64) colour.r) << 32) | (((uint64) colour.g) << 16) | ((uint64) colour.b);
combined *= brightness;
uint16 r = GB(combined, 39, 9);
uint16 g = GB(combined, 23, 9);
uint16 b = GB(combined, 7, 9);
if ((combined & 0x800080008000L) == 0L) {
return Colour(r, g, b, colour.a);
}
uint16 ob = 0;
/* Sum overbright */
if (r > 255) ob += r - 255;
if (g > 255) ob += g - 255;
if (b > 255) ob += b - 255;
/* Reduce overbright strength */
ob /= 2;
return Colour(
r >= 255 ? 255 : min(r + ob * (255 - r) / 256, 255),
g >= 255 ? 255 : min(g + ob * (255 - g) / 256, 255),
b >= 255 ? 255 : min(b + ob * (255 - b) / 256, 255),
colour.a);
}
Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_NONE;