(svn r2753) -Codechange: Introduced a new struct "RailtypeInfo" to store rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.

This commit is contained in:
celestar
2005-07-29 21:36:02 +00:00
parent 3868b151a9
commit 1736566e22
4 changed files with 116 additions and 101 deletions

View File

@@ -1359,87 +1359,11 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
/* Arrangement of the sprites
* 1) Single track in Y direction
* 2) Northern and southern trackbits set
* 3) "Basis" for 3-way switch
* 4) Single rail in Y direction without ground sprite
* 5) as above, X direction
* 6) as above, nortern track
* 7) as above, southern track
* 8) as above, eastern track
* 9) as above, western track
* 10) the offset of the snow sprites
*/
static SpriteID RailSpriteIDs[] = {
SPR_RAIL_TRACK_Y,
SPR_RAIL_TRACK_N_S,
SPR_RAIL_TRACK_BASE,
SPR_RAIL_SINGLE_Y,
SPR_RAIL_SINGLE_X,
SPR_RAIL_SINGLE_NORTH,
SPR_RAIL_SINGLE_SOUTH,
SPR_RAIL_SINGLE_EAST,
SPR_RAIL_SINGLE_WEST,
SPR_RAIL_SNOW_OFFSET,
};
static SpriteID MonoSpriteIDs[] = {
SPR_MONO_TRACK_Y,
SPR_MONO_TRACK_N_S,
SPR_MONO_TRACK_BASE,
SPR_MONO_SINGLE_Y,
SPR_MONO_SINGLE_X,
SPR_MONO_SINGLE_NORTH,
SPR_MONO_SINGLE_SOUTH,
SPR_MONO_SINGLE_EAST,
SPR_MONO_SINGLE_WEST,
SPR_MONO_SNOW_OFFSET,
};
static SpriteID MaglevSpriteIDs[] = {
SPR_MGLV_TRACK_Y,
SPR_MGLV_TRACK_N_S,
SPR_MGLV_TRACK_BASE,
SPR_MGLV_SINGLE_Y,
SPR_MGLV_SINGLE_X,
SPR_MGLV_SINGLE_NORTH,
SPR_MGLV_SINGLE_SOUTH,
SPR_MGLV_SINGLE_EAST,
SPR_MGLV_SINGLE_WEST,
SPR_MGLV_SNOW_OFFSET,
};
/** Sprite reference enum */
enum {
TRACK_Y,
TRACK_N_S,
TRACK_BASE,
SINGLE_Y,
SINGLE_X,
SINGLE_NORTH,
SINGLE_SOUTH,
SINGLE_EAST,
SINGLE_WEST,
SNOW_OFFSET,
};
/** Contains the pointers to the arrays *SpriteIDs.
* There, all the Sprites are recorded that the
* Track Draw system requireds. Note: Pointer arrangement
* must match the tracktype number
*/
static SpriteID *TrackSpriteIDs[RAILTYPE_END] = {
RailSpriteIDs,
MonoSpriteIDs,
MaglevSpriteIDs
};
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs;
byte m5;
SpriteID *TrackSet = TrackSpriteIDs[GetRailType(ti->tile)];
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32?
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
@@ -1455,7 +1379,7 @@ static void DrawTile_Track(TileInfo *ti)
special = false;
// select the sprite to use based on the map5 byte.
(image = TrackSet[TRACK_Y], m5 == TRACK_BIT_DIAG2) ||
(image = rti->base_sprites.track_y, m5 == TRACK_BIT_DIAG2) ||
(image++, m5 == TRACK_BIT_DIAG1) ||
(image++, m5 == TRACK_BIT_UPPER) ||
(image++, m5 == TRACK_BIT_LOWER) ||
@@ -1463,12 +1387,12 @@ static void DrawTile_Track(TileInfo *ti)
(image++, m5 == TRACK_BIT_LEFT) ||
(image++, m5 == (TRACK_BIT_DIAG1|TRACK_BIT_DIAG2)) ||
(image = TrackSet[TRACK_N_S], m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image = rti->base_sprites.track_ns, m5 == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) ||
(image++, m5 == (TRACK_BIT_LEFT|TRACK_BIT_RIGHT)) ||
(special=true, false) ||
(image = TrackSet[TRACK_BASE], !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image = rti->base_sprites.ground, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_UPPER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_LOWER|TRACK_BIT_DIAG1))) ||
(image++, !(m5 & (TRACK_BIT_LEFT|TRACK_BIT_UPPER|TRACK_BIT_DIAG2))) ||
(image++, !(m5 & (TRACK_BIT_RIGHT|TRACK_BIT_LOWER|TRACK_BIT_DIAG2))) ||
@@ -1479,34 +1403,34 @@ static void DrawTile_Track(TileInfo *ti)
if (f) DrawFoundation(ti, f);
// default sloped sprites..
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + TrackSet[TRACK_Y];
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
}
if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) {
image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette
} else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) {
image += TrackSet[SNOW_OFFSET];
image += rti->snow_offset;
}
DrawGroundSprite(image);
if (special) {
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(TrackSet[SINGLE_Y]);
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(TrackSet[SINGLE_X]);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(TrackSet[SINGLE_NORTH]);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(TrackSet[SINGLE_SOUTH]);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(TrackSet[SINGLE_WEST]);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(TrackSet[SINGLE_EAST]);
if (m5 & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
if (m5 & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
if (m5 & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
if (m5 & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
if (m5 & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w);
if (m5 & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
}
if (_debug_pbs_level >= 1) {
byte pbs = PBSTileReserved(ti->tile);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(TrackSet[SINGLE_Y] | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(TrackSet[SINGLE_X] | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(TrackSet[SINGLE_NORTH] | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(TrackSet[SINGLE_SOUTH] | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(TrackSet[SINGLE_WEST] | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(TrackSet[SINGLE_EAST] | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
}
if (_display_opt & DO_FULL_DETAIL) {