(svn r2546) Don't calculate a value which never gets used and simplify some calculations
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								gfx.c
									
									
									
									
									
								
							
							
						
						
									
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								gfx.c
									
									
									
									
									
								
							@@ -1351,30 +1351,25 @@ static void GfxMainBlitter(const Sprite* sprite, int x, int y, int mode)
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			bp.dst += bp.pitch * (y >> dpi->zoom);
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		}
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		if ( (y = y + bp.height - dpi->height) > 0) {
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			bp.height -= y;
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		if (bp.height > dpi->height - y) {
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			bp.height = dpi->height - y;
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			if (bp.height <= 0) return;
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		}
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		start_x = 0;
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		x &= zoom_mask;
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		if ( (x -= dpi->left) < 0) {
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			bp.width += x;
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			if (bp.width <= 0) return;
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			start_x -= x;
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			bp.sprite -= x;
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			x = 0;
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		}
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		bp.dst += x >> dpi->zoom;
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		if ( (x = x + bp.width - dpi->width) > 0) {
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			bp.width -= x;
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		if (bp.width > dpi->width - x) {
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			bp.width = dpi->width - x;
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			if (bp.width <= 0) return;
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			start_x += x;
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		}
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		bp.start_x = start_x;
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		zf_uncomp[dpi->zoom](&bp);
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	}
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