Remove: NO_DEBUG_MESSAGES was only read and setting it broke compilation (#6703)
Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action This fixes #6652.
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@@ -275,7 +275,6 @@ static uint NPFReservedTrackCost(AyStarNode *current)
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*/
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static void NPFMarkTile(TileIndex tile)
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{
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#ifndef NO_DEBUG_MESSAGES
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if (_debug_npf_level < 1 || _networking) return;
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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@@ -296,7 +295,6 @@ static void NPFMarkTile(TileIndex tile)
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default:
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break;
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}
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#endif
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}
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static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
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@@ -122,10 +122,8 @@ public:
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{
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m_veh = v;
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#ifndef NO_DEBUG_MESSAGES
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CPerformanceTimer perf;
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perf.Start();
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#endif /* !NO_DEBUG_MESSAGES */
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Yapf().PfSetStartupNodes();
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bool bDestFound = true;
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@@ -154,7 +152,6 @@ public:
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bDestFound &= (m_pBestDestNode != NULL);
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#ifndef NO_DEBUG_MESSAGES
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perf.Stop();
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if (_debug_yapf_level >= 2) {
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int t = perf.Get(1000000);
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@@ -174,7 +171,6 @@ public:
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);
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}
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}
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#endif /* !NO_DEBUG_MESSAGES */
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return bDestFound;
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}
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