Use password hash for network server and rcon passwords
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@@ -72,6 +72,8 @@ public:
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ClientStatus status; ///< Status of this client
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
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int receive_limit; ///< Amount of bytes that we can receive at this moment
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uint32 server_hash_bits; ///< Server password hash entropy bits
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uint32 rcon_hash_bits; ///< Rcon password hash entropy bits
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struct PacketWriter *savegame; ///< Writer used to write the savegame.
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NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
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