(svn r3101) -Codechange: added _new_vehicle_id
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type this is a nice tool to code vehicle independent code, which in turn can reduce code duplication Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
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		@@ -251,6 +251,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		v->max_age = e->lifelength * 366;
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		_new_aircraft_id = v->index;
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		_new_vehicle_id = v->index;
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		v->u.air.pos = MAX_ELEMENTS;
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@@ -176,6 +176,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		v->reliability_spd_dec = e->reliability_spd_dec;
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		v->max_age = e->lifelength * 366;
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		_new_roadveh_id = v->index;
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		_new_vehicle_id = v->index;
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		v->string_id = STR_SV_ROADVEH_NAME;
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@@ -907,6 +907,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		v->reliability_spd_dec = e->reliability_spd_dec;
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		v->max_age = e->lifelength * 366;
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		_new_ship_id = v->index;
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		_new_vehicle_id = v->index;
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		v->string_id = STR_SV_SHIP_NAME;
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		v->u.ship.state = 0x80;
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@@ -471,6 +471,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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			v->cur_image = 0xAC2;
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			_new_wagon_id = v->index;
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			_new_vehicle_id = v->index;
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			VehiclePositionChanged(v);
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			TrainConsistChanged(GetFirstVehicleInChain(v));
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@@ -632,6 +633,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			v->string_id = STR_SV_TRAIN_NAME;
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			v->u.rail.railtype = e->railtype;
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			_new_train_id = v->index;
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			_new_vehicle_id = v->index;
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			v->service_interval = _patches.servint_trains;
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			v->date_of_last_service = _date;
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										22
									
								
								vehicle.c
									
									
									
									
									
								
							
							
						
						
									
										22
									
								
								vehicle.c
									
									
									
									
									
								
							@@ -1403,13 +1403,6 @@ void AgeVehicle(Vehicle *v)
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	}
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}
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static VehicleID * _new_vehicle_id_proc_table[] = {
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	&_new_train_id,
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	&_new_roadveh_id,
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	&_new_ship_id,
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	&_new_aircraft_id,
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};
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/** Clone a vehicle. If it is a train, it will clone all the cars too
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* @param x,y depot where the cloned vehicle is build
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* @param p1 the original vehicle's index
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@@ -1420,7 +1413,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	Vehicle *v_front, *v;
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	Vehicle *w_front, *w, *w_rear;
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	int cost, total_cost = 0;
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	VehicleID *new_id;
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//	VehicleID *new_id;
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	if (!IsVehicleIndex(p1))
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		return CMD_ERROR;
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@@ -1444,8 +1437,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
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	new_id = _new_vehicle_id_proc_table[v->type - VEH_Train];
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	do {
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		cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type));
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@@ -1454,11 +1445,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		total_cost += cost;
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		if (flags & DC_EXEC) {
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			if (v->type == VEH_Train && RailVehInfo(v->engine_type)->flags & RVI_WAGON) {
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				w = GetVehicle(_new_wagon_id);
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			} else {
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				w = GetVehicle(*new_id);
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			}
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			w= GetVehicle(_new_vehicle_id);
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			if (v->type != VEH_Road) { // road vehicles can't be refitted
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				if (v->cargo_type != w->cargo_type) {
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@@ -1468,7 +1455,6 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			if (v->type == VEH_Train && v->subtype != TS_Front_Engine) {
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				// this s a train car
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				// add this unit to the end of the train
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				DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE);
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			} else {
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@@ -1521,8 +1507,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
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	if (CmdFailed(cost)) return cost;
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	if (flags & DC_EXEC) {
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		new_v = GetVehicle(*_new_vehicle_id_proc_table[old_v->type - VEH_Train]);
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		*w = new_v;
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		new_v = GetVehicle(_new_vehicle_id);
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		*w = new_v;	//we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
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		/* refit if needed */
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		if (new_v->type != VEH_Road) { // road vehicles can't be refitted
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