(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
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@@ -1282,8 +1282,8 @@ static const SettingDescGlobVarList _misc_settings[] = {
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#endif
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SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
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SDTG_VAR("player_face", SLE_UINT32, S, 0, _player_face, 0,0,0xFFFFFFFF,0, STR_NULL, NULL),
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SDTG_VAR("transparency_options", SLE_UINT8, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL),
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SDTG_VAR("transparency_locks", SLE_UINT8, S, 0, _transparency_lock, 0, 0,0xFF,0, STR_NULL, NULL),
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SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL),
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SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock, 0, 0,0xFF,0, STR_NULL, NULL),
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SDTG_END()
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};
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