(svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
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@@ -108,7 +108,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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i = GetCurRes();
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SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
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SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
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(_fullscreen) ? SETBIT(w->click_state, 28) : CLRBIT(w->click_state, 28); // fullscreen button
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SetWidgetLoweredState(w, 28, _fullscreen);
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DrawWindowWidgets(w);
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DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen
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@@ -152,7 +152,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
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return;
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case 28: /* Click fullscreen on/off */
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(_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28);
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SetWidgetLoweredState(w, 28, !_fullscreen);
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ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
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SetWindowDirty(w);
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return;
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@@ -398,7 +398,6 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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int i;
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int y, value;
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w->click_state = (1 << 3) << _opt_mod_temp.diff_level; // have current difficulty button clicked
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DrawWindowWidgets(w);
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click_a = _difficulty_click_a;
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@@ -484,7 +483,9 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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} break;
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case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
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// temporarily change difficulty level
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RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
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SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp);
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LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
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SetWindowDirty(w);
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break;
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case 7: /* Highscore Table */
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@@ -700,6 +701,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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}
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first_time = false;
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}
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LowerWindowWidget(w, 4);
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} break;
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case WE_PAINT: {
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@@ -708,7 +710,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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uint i;
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/* Set up selected category */
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w->click_state = 1 << (WP(w, def_d).data_1 + 4);
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DrawWindowWidgets(w);
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x = 5;
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@@ -848,7 +849,9 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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break;
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}
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case 4: case 5: case 6: case 7: case 8: case 9:
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WP(w,def_d).data_1 = e->we.click.widget - 4;
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RaiseWindowWidget(w, WP(w, def_d).data_1 + 4);
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WP(w, def_d).data_1 = e->we.click.widget - 4;
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LowerWindowWidget(w, WP(w, def_d).data_1 + 4);
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DeleteWindowById(WC_QUERY_STRING, 0);
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SetWindowDirty(w);
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break;
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