(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill
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							| @@ -1200,11 +1200,9 @@ static void PlaceProc_RockyArea(TileIndex tile) | |||||||
|  |  | ||||||
| static void PlaceProc_LightHouse(TileIndex tile) | static void PlaceProc_LightHouse(TileIndex tile) | ||||||
| { | { | ||||||
| 	TileInfo ti; | 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) { | ||||||
|  |  | ||||||
| 	FindLandscapeHeightByTile(&ti, tile); |  | ||||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh)) |  | ||||||
| 		return; | 		return; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1); | 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1); | ||||||
| 	SndPlayTileFx(SND_1F_SPLAT, tile); | 	SndPlayTileFx(SND_1F_SPLAT, tile); | ||||||
| @@ -1212,11 +1210,9 @@ static void PlaceProc_LightHouse(TileIndex tile) | |||||||
|  |  | ||||||
| static void PlaceProc_Transmitter(TileIndex tile) | static void PlaceProc_Transmitter(TileIndex tile) | ||||||
| { | { | ||||||
| 	TileInfo ti; | 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) { | ||||||
|  |  | ||||||
| 	FindLandscapeHeightByTile(&ti, tile); |  | ||||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh)) |  | ||||||
| 		return; | 		return; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0); | 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0); | ||||||
| 	SndPlayTileFx(SND_1F_SPLAT, tile); | 	SndPlayTileFx(SND_1F_SPLAT, tile); | ||||||
|   | |||||||
| @@ -39,9 +39,10 @@ static void FloodVehicle(Vehicle *v); | |||||||
|  |  | ||||||
| static bool IsClearWaterTile(TileIndex tile) | static bool IsClearWaterTile(TileIndex tile) | ||||||
| { | { | ||||||
| 	TileInfo ti; | 	return | ||||||
| 	FindLandscapeHeightByTile(&ti, tile); | 		IsTileType(tile, MP_WATER) && | ||||||
| 	return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0); | 		_m[tile].m5 == 0 && | ||||||
|  | 		GetTileSlope(tile, NULL) == 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| /** Build a ship depot. | /** Build a ship depot. | ||||||
|   | |||||||
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