(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill
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							| @@ -1200,11 +1200,9 @@ static void PlaceProc_RockyArea(TileIndex tile) | ||||
|  | ||||
| static void PlaceProc_LightHouse(TileIndex tile) | ||||
| { | ||||
| 	TileInfo ti; | ||||
|  | ||||
| 	FindLandscapeHeightByTile(&ti, tile); | ||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh)) | ||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) { | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1); | ||||
| 	SndPlayTileFx(SND_1F_SPLAT, tile); | ||||
| @@ -1212,11 +1210,9 @@ static void PlaceProc_LightHouse(TileIndex tile) | ||||
|  | ||||
| static void PlaceProc_Transmitter(TileIndex tile) | ||||
| { | ||||
| 	TileInfo ti; | ||||
|  | ||||
| 	FindLandscapeHeightByTile(&ti, tile); | ||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh)) | ||||
| 	if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) { | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0); | ||||
| 	SndPlayTileFx(SND_1F_SPLAT, tile); | ||||
|   | ||||
| @@ -39,9 +39,10 @@ static void FloodVehicle(Vehicle *v); | ||||
|  | ||||
| static bool IsClearWaterTile(TileIndex tile) | ||||
| { | ||||
| 	TileInfo ti; | ||||
| 	FindLandscapeHeightByTile(&ti, tile); | ||||
| 	return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0); | ||||
| 	return | ||||
| 		IsTileType(tile, MP_WATER) && | ||||
| 		_m[tile].m5 == 0 && | ||||
| 		GetTileSlope(tile, NULL) == 0; | ||||
| } | ||||
|  | ||||
| /** Build a ship depot. | ||||
|   | ||||
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