(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
42
player_gui.c
42
player_gui.c
@@ -228,8 +228,8 @@ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_sti
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int mode;
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mode = (player != _local_player) * 2 + show_small;
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w = AllocateWindowDescFront( desc_table[mode], player);
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if (w) {
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w = AllocateWindowDescFront(desc_table[mode], player);
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if (w != NULL) {
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w->caption_color = w->window_number;
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WP(w,def_d).data_1 = mode;
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if (show_stickied) {
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@@ -484,28 +484,26 @@ static void DrawCompanyOwnerText(const Player *p)
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{
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const Player* p2;
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int num = -1;
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int amt;
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FOR_ALL_PLAYERS(p2) {
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if ((amt=GetAmountOwnedBy(p, p2->index)) != 0) {
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uint amt = GetAmountOwnedBy(p, p2->index);
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if (amt != 0) {
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num++;
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SetDParam(num*3+0, amt*25);
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SetDParam(num*3+1, p2->name_1);
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SetDParam(num*3+2, p2->name_2);
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SetDParam(num * 3 + 0, amt * 25);
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SetDParam(num * 3 + 1, p2->name_1);
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SetDParam(num * 3 + 2, p2->name_2);
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if (num != 0)
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break;
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if (num != 0) break;
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}
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}
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if (num >= 0)
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DrawString(120, 124, STR_707D_OWNED_BY+num, 0);
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if (num >= 0) DrawString(120, 124, STR_707D_OWNED_BY + num, 0);
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}
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static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT: {
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const Player* p = GetPlayer(w->window_number);
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uint32 dis = 0;
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@@ -562,10 +560,10 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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} break;
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case WE_CLICK:
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 3: { /* select face */
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Window *wf = AllocateWindowDescFront(&_select_player_face_desc, w->window_number);
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if (wf) {
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if (wf != NULL) {
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wf->caption_color = w->window_number;
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WP(wf,facesel_d).face = GetPlayer(wf->window_number)->face;
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WP(wf,facesel_d).gender = 0;
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@@ -574,15 +572,15 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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case 4: {/* change color */
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Window *wf = AllocateWindowDescFront(&_select_player_color_desc,w->window_number);
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if (wf) {
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if (wf != NULL) {
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wf->caption_color = wf->window_number;
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wf->vscroll.cap = 8;
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}
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} break;
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case 5: {/* change president name */
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Player *p = GetPlayer(w->window_number);
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WP(w,def_d).byte_1 = 0;
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const Player* p = GetPlayer(w->window_number);
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WP(w, def_d).byte_1 = 0;
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SetDParam(0, p->president_name_2);
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ShowQueryString(p->president_name_1, STR_700B_PRESIDENT_S_NAME, 31, 94, w->window_class, w->window_number);
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} break;
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@@ -649,8 +647,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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case WE_ON_EDIT_TEXT: {
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char *b = e->edittext.str;
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if (*b == 0 && WP(w,def_d).byte_1 != 2) // empty string is allowed for password
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return;
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// empty string is allowed for password
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if (*b == '\0' && WP(w,def_d).byte_1 != 2) return;
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_cmd_text = b;
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switch (WP(w,def_d).byte_1) {
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@@ -662,7 +660,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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break;
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#ifdef ENABLE_NETWORK
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case 2: /* Change company password */
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if (*b == 0) *b = '*'; // empty password is a '*' because of console argument
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if (*b == '\0') *b = '*'; // empty password is a '*' because of console argument
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NetworkChangeCompanyPassword(1, &b);
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#endif
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}
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@@ -673,8 +671,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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static const WindowDesc _my_player_company_desc = {
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-1,-1, 360, 170,
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WC_COMPANY,0,
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-1, -1, 360, 170,
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WC_COMPANY, 0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_my_player_company_widgets,
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PlayerCompanyWndProc
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