Saveload: Adjust flags for saving using upstream chunks
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@@ -387,6 +387,9 @@ static void SlNullPointers()
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SlXvSetCurrentState();
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for (auto &ch : ChunkHandlers()) {
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if (ch.special_proc != nullptr) {
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if (ch.special_proc(ch.id, CSLSO_PRE_PTRS) == CSLSOR_LOAD_CHUNK_CONSUMED) continue;
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}
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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@@ -2312,14 +2315,18 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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*/
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static void SlSaveChunk(const ChunkHandler &ch)
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{
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if (ch.type == CH_UPSTREAM_SAVE) {
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = MAX_LOAD_SAVEGAME_VERSION;
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auto guard = scope_guard([&]() {
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_sl_version = old_ver;
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});
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upstream_sl::SlSaveChunkChunkByID(ch.id);
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return;
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if (ch.special_proc != nullptr) {
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ChunkSaveLoadSpecialOpResult result = ch.special_proc(ch.id, CSLSO_SHOULD_SAVE_CHUNK);
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if (result == CSLSOR_DONT_SAVE_CHUNK) return;
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if (result == CSLSOR_UPSTREAM_SAVE_CHUNK) {
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = MAX_LOAD_SAVEGAME_VERSION;
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auto guard = scope_guard([&]() {
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_sl_version = old_ver;
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});
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upstream_sl::SlSaveChunkChunkByID(ch.id);
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return;
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}
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}
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ChunkSaveLoadProc *proc = ch.save_proc;
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@@ -2327,10 +2334,6 @@ static void SlSaveChunk(const ChunkHandler &ch)
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/* Don't save any chunk information if there is no save handler. */
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if (proc == nullptr) return;
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if (ch.special_proc != nullptr) {
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if (ch.special_proc(ch.id, CSLSO_SHOULD_SAVE_CHUNK) == CSLSOR_DONT_SAVE_CHUNK) return;
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}
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SlWriteUint32(ch.id);
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DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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@@ -2449,6 +2452,9 @@ static void SlFixPointers()
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_sl.action = SLA_PTRS;
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for (auto &ch : ChunkHandlers()) {
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if (ch.special_proc != nullptr) {
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if (ch.special_proc(ch.id, CSLSO_PRE_PTRS) == CSLSOR_LOAD_CHUNK_CONSUMED) continue;
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}
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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