(svn r19652) -Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits.
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@@ -48,7 +48,7 @@ struct Randomizer {
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* @param max the maximum value of the returned random number
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* @return the random number
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*/
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uint32 Next(uint16 max);
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uint32 Next(uint32 max);
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/**
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* (Re)set the state of the random number generator.
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@@ -92,16 +92,15 @@ void SetRandomSeed(uint32 seed);
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#endif
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uint32 DoRandom(int line, const char *file);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint DoRandomRange(uint max, int line, const char *file);
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uint32 DoRandomRange(uint32 max, int line, const char *file);
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#else
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static FORCEINLINE uint32 Random()
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{
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return _random.Next();
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}
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static FORCEINLINE uint32 RandomRange(uint max)
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static FORCEINLINE uint32 RandomRange(uint32 max)
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{
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assert(max <= UINT16_MAX);
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return _random.Next(max);
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}
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#endif
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@@ -111,7 +110,7 @@ static FORCEINLINE uint32 InteractiveRandom()
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return _interactive_random.Next();
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}
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static FORCEINLINE uint32 InteractiveRandomRange(uint16 max)
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static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
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{
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return _interactive_random.Next(max);
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}
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