Make smallmap refresh period variable with map mode/zoom and pause state
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@@ -977,7 +977,7 @@ void SmallMapWindow::SetupWidgetData()
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this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
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}
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SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD))
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SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer())
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{
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_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
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@@ -995,6 +995,7 @@ SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(des
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this->SetZoomLevel(ZLC_INITIALIZE, nullptr);
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this->SmallMapCenterOnCurrentPos();
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this->SetOverlayCargoMask();
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this->refresh.SetInterval(this->GetRefreshPeriod());
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}
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SmallMapWindow::~SmallMapWindow()
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@@ -1214,6 +1215,7 @@ void SmallMapWindow::SwitchMapType(SmallMapType map_type)
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if (map_type == SMT_LINKSTATS) this->overlay->SetDirty();
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if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink();
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this->SetDirty();
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this->refresh.SetInterval(this->GetRefreshPeriod());
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}
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/**
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@@ -1312,7 +1314,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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}
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if (new_highlight != _smallmap_industry_highlight) {
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_smallmap_industry_highlight = new_highlight;
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this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
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this->refresh.SetInterval(this->GetRefreshPeriod());
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_smallmap_industry_highlight_state = true;
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this->SetDirty();
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}
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@@ -1495,8 +1497,10 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
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{
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if (_pause_mode == PM_UNPAUSED) this->unpaused_since_last_redraw = true;
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/* Update the window every now and then */
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if (!this->refresh.Elapsed(delta_ms)) return;
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if (!this->unpaused_since_last_redraw || !this->refresh.Elapsed(delta_ms)) return;
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if (this->map_type == SMT_LINKSTATS) {
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uint32 company_mask = this->GetOverlayCompanyMask();
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@@ -1508,8 +1512,26 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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}
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_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
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this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
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this->refresh.SetInterval(this->GetRefreshPeriod());
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this->SetDirty();
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this->unpaused_since_last_redraw = false;
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}
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uint SmallMapWindow::GetRefreshPeriod() const
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{
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if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return BLINK_PERIOD;
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switch (map_type) {
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case SMT_CONTOUR:
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case SMT_VEHICLES:
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return FORCE_REFRESH_PERIOD_VEH * (1 + (this->zoom / 2));
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case SMT_LINKSTATS:
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return FORCE_REFRESH_PERIOD_LINK_GRAPH * (1 + (this->zoom / 6));
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default:
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return FORCE_REFRESH_PERIOD * (1 + (this->zoom / 6));
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}
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}
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/**
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@@ -90,7 +90,9 @@ protected:
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static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
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static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
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static const uint FORCE_REFRESH_PERIOD = 2850; ///< map is redrawn after that many milliseconds.
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static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds (default).
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static const uint FORCE_REFRESH_PERIOD_VEH = 240; ///< map is redrawn after that many milliseconds (modes with vehicles).
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static const uint FORCE_REFRESH_PERIOD_LINK_GRAPH = 2850; ///< map is redrawn after that many milliseconds (link graph mode).
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static const uint BLINK_PERIOD = 450; ///< highlight blinking interval in milliseconds.
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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@@ -103,6 +105,7 @@ protected:
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int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
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GUITimer refresh; ///< Refresh timer.
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bool unpaused_since_last_redraw = false;
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LinkGraphOverlay *overlay;
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static void BreakIndustryChainLink();
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@@ -175,6 +178,7 @@ protected:
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void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0);
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void SwitchMapType(SmallMapType map_type);
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void SetNewScroll(int sx, int sy, int sub);
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uint GetRefreshPeriod() const;
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void DrawMapIndicators() const;
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void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
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