(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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22
players.c
22
players.c
@@ -14,7 +14,7 @@
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#include "sound.h"
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#include "network.h"
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extern void StartupEconomy();
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extern void StartupEconomy(void);
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static const SpriteID cheeks_table[4] = {
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0x325, 0x326,
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@@ -352,7 +352,7 @@ static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1
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static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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static byte GeneratePlayerColor()
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static byte GeneratePlayerColor(void)
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{
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byte colors[16], pcolor, t2;
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int i,j,n;
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@@ -446,7 +446,7 @@ restart:;
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extern int GetPlayerMaxRailtype(int p);
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static Player *AllocatePlayer()
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static Player *AllocatePlayer(void)
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{
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Player *p;
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// Find a free slot
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@@ -496,13 +496,13 @@ Player *DoStartupNewPlayer(bool is_ai)
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return p;
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}
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void StartupPlayers()
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void StartupPlayers(void)
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{
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// The AI starts like in the setting with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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static void MaybeStartNewPlayer()
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static void MaybeStartNewPlayer(void)
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{
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uint n;
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Player *p;
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@@ -521,7 +521,7 @@ static void MaybeStartNewPlayer()
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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void InitializePlayers()
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void InitializePlayers(void)
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{
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int i;
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memset(_players, 0, sizeof(_players));
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@@ -530,7 +530,7 @@ void InitializePlayers()
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_cur_player_tick_index = 0;
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}
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void OnTick_Players()
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void OnTick_Players(void)
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{
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Player *p;
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@@ -546,7 +546,7 @@ void OnTick_Players()
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}
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}
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void RunOtherPlayersLoop()
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void RunOtherPlayersLoop(void)
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{
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Player *p;
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@@ -578,7 +578,7 @@ StringID GetPlayerNameString(byte player, byte index)
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extern void ShowPlayerFinances(int player);
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void PlayersYearlyLoop()
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void PlayersYearlyLoop(void)
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{
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Player *p;
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@@ -1040,7 +1040,7 @@ static void SaveLoad_PLYR(Player *p) {
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}
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}
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static void Save_PLYR()
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static void Save_PLYR(void)
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{
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Player *p;
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FOR_ALL_PLAYERS(p) {
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@@ -1051,7 +1051,7 @@ static void Save_PLYR()
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}
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}
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static void Load_PLYR()
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static void Load_PLYR(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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