Merge branch 'master' into jgrpp
Remove 'byte' typedef
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@@ -112,30 +112,30 @@ struct IndustrySpec {
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uint32_t removal_cost_multiplier; ///< Base removal cost multiplier.
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uint32_t prospecting_chance; ///< Chance prospecting succeeds
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IndustryType conflicting[3]; ///< Industries this industry cannot be close to
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byte check_proc; ///< Index to a procedure to check for conflicting circumstances
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uint8_t check_proc; ///< Index to a procedure to check for conflicting circumstances
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std::array<CargoID, INDUSTRY_NUM_OUTPUTS> produced_cargo{};
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std::array<std::variant<CargoLabel, MixedCargoType>, INDUSTRY_NUM_OUTPUTS> produced_cargo_label{};
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std::array<byte, INDUSTRY_NUM_OUTPUTS> production_rate{};
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std::array<uint8_t, INDUSTRY_NUM_OUTPUTS> production_rate{};
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/**
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* minimum amount of cargo transported to the stations.
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* If the waiting cargo is less than this number, no cargo is moved to it.
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*/
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byte minimal_cargo;
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uint8_t minimal_cargo;
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std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo{}; ///< 16 accepted cargoes.
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std::array<std::variant<CargoLabel, MixedCargoType>, INDUSTRY_NUM_INPUTS> accepts_cargo_label{};
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uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
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IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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uint8_t climate_availability; ///< Bitmask, giving landscape enums as bit position
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IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
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byte map_colour; ///< colour used for the small map
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uint8_t map_colour; ///< colour used for the small map
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StringID name; ///< Displayed name of the industry
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StringID new_industry_text; ///< Message appearing when the industry is built
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StringID closure_text; ///< Message appearing when the industry closes
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StringID production_up_text; ///< Message appearing when the industry's production is increasing
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StringID production_down_text; ///< Message appearing when the industry's production is decreasing
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StringID station_name; ///< Default name for nearby station
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byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
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byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
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uint8_t appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
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uint8_t appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
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uint8_t number_of_sounds; ///< Number of sounds available in the sounds array
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const uint8_t *random_sounds; ///< array of random sounds.
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/* Newgrf data */
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@@ -162,8 +162,8 @@ struct IndustryTileSpec {
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std::array<std::variant<CargoLabel, MixedCargoType>, INDUSTRY_NUM_INPUTS> accepts_cargo_label;
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std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
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Slope slopes_refused; ///< slope pattern on which this tile cannot be built
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byte anim_production; ///< Animation frame to start when goods are produced
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byte anim_next; ///< Next frame in an animation
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uint8_t anim_production; ///< Animation frame to start when goods are produced
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uint8_t anim_next; ///< Next frame in an animation
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/**
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* When true, the tile has to be drawn using the animation
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* state instead of the construction state
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