(svn r2672) Move saving/loading related declarations to saveload.h

This commit is contained in:
tron
2005-07-22 06:31:31 +00:00
parent ad97673399
commit 18d79cc30f
9 changed files with 24 additions and 16 deletions

View File

@@ -1196,7 +1196,7 @@ extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
/** Small helper function to close the to be loaded savegame an signal error */
static inline int AbortSaveLoad(void)
static inline SaveOrLoadResult AbortSaveLoad(void)
{
if (_sl.fh != NULL) fclose(_sl.fh);
@@ -1300,7 +1300,7 @@ static bool SaveFileToDisk(void *ptr)
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
int SaveOrLoad(const char *filename, int mode)
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;