(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
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@@ -13,6 +13,7 @@
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#define SCRIPT_GROUP_HPP
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#include "script_vehicle.hpp"
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#include "../../group_type.h"
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/**
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* Class that handles all group related functions.
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@@ -24,10 +25,10 @@ public:
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* The group IDs of some special groups.
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*/
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enum GroupID {
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/* Values are important, as they represent the internal state of the game (see group_type.h). */
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GROUP_ALL = 0xFFFD, ///< All vehicles are in this group.
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GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one.
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GROUP_INVALID = 0xFFFF, ///< An invalid group id.
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/* Note: these values represent part of the in-game static values */
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GROUP_ALL = ::ALL_GROUP, ///< All vehicles are in this group.
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GROUP_DEFAULT = ::DEFAULT_GROUP, ///< Vehicles not put in any other group are in this one.
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GROUP_INVALID = ::INVALID_GROUP, ///< An invalid group id.
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};
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/**
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