(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
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@@ -13,6 +13,8 @@
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#define SCRIPT_RAIL_HPP
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#include "script_tile.hpp"
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#include "../../signal_type.h"
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#include "../../track_type.h"
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/**
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* Class that handles all rail related functions.
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@@ -41,40 +43,42 @@ public:
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* Types of rail known to the game.
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*/
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enum RailType {
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/* Note: the values _are_ important as they represent an in-game value */
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RAILTYPE_INVALID = 0xFF, ///< Invalid RailType.
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/* Note: these values represent part of the in-game static values */
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RAILTYPE_INVALID = ::INVALID_RAILTYPE, ///< Invalid RailType.
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};
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/**
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* A bitmap with all possible rail tracks on a tile.
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*/
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enum RailTrack {
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/* Note: the values _are_ important as they represent an in-game value */
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RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west).
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RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east).
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RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north).
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RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south).
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RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west).
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RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east).
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RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track.
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/* Note: these values represent part of the in-game TrackBits enum */
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RAILTRACK_NE_SW = ::TRACK_BIT_X, ///< Track along the x-axis (north-east to south-west).
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RAILTRACK_NW_SE = ::TRACK_BIT_Y, ///< Track along the y-axis (north-west to south-east).
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RAILTRACK_NW_NE = ::TRACK_BIT_UPPER, ///< Track in the upper corner of the tile (north).
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RAILTRACK_SW_SE = ::TRACK_BIT_LOWER, ///< Track in the lower corner of the tile (south).
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RAILTRACK_NW_SW = ::TRACK_BIT_LEFT, ///< Track in the left corner of the tile (west).
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RAILTRACK_NE_SE = ::TRACK_BIT_RIGHT, ///< Track in the right corner of the tile (east).
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RAILTRACK_INVALID = ::INVALID_TRACK_BIT, ///< Flag for an invalid track.
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};
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/**
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* Types of signal known to the game.
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*/
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enum SignalType {
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/* Note: the values _are_ important as they represent an in-game value */
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SIGNALTYPE_NORMAL = 0, ///< Normal signal.
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SIGNALTYPE_ENTRY = 1, ///< Entry presignal.
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SIGNALTYPE_EXIT = 2, ///< Exit signal.
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SIGNALTYPE_COMBO = 3, ///< Combo signal.
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SIGNALTYPE_PBS = 4, ///< Normal PBS signal.
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SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal.
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/* Note: these values represent part of the in-game SignalType enum */
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SIGNALTYPE_NORMAL = ::SIGTYPE_NORMAL, ///< Normal signal.
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SIGNALTYPE_ENTRY = ::SIGTYPE_ENTRY, ///< Entry presignal.
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SIGNALTYPE_EXIT = ::SIGTYPE_EXIT, ///< Exit signal.
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SIGNALTYPE_COMBO = ::SIGTYPE_COMBO, ///< Combo signal.
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SIGNALTYPE_PBS = ::SIGTYPE_PBS, ///< Normal PBS signal.
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SIGNALTYPE_PBS_ONEWAY = ::SIGTYPE_PBS_ONEWAY, ///< No-entry PBS signal.
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SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal.
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SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal.
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SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal.
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SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal.
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SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal.
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SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal.
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SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal.
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SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal.
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SIGNALTYPE_NONE = 0xFF, ///< No signal.
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};
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