(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
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@@ -14,6 +14,7 @@
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#include "script_road.hpp"
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#include "script_basestation.hpp"
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#include "../../station_type.h"
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/**
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* Class that handles all station related functions.
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@@ -42,13 +43,13 @@ public:
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* Type of stations known in the game.
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*/
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enum StationType {
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/* Values are important, as they represent the internal state of the game. */
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STATION_TRAIN = 0x01, ///< Train station
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STATION_TRUCK_STOP = 0x02, ///< Truck station
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STATION_BUS_STOP = 0x04, ///< Bus station
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STATION_AIRPORT = 0x08, ///< Airport
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STATION_DOCK = 0x10, ///< Dock
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STATION_ANY = 0x1F, ///< All station types
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/* Note: these values represent part of the in-game StationFacility enum */
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STATION_TRAIN = ::FACIL_TRAIN, ///< Train station
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STATION_TRUCK_STOP = ::FACIL_TRUCK_STOP, ///< Truck station
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STATION_BUS_STOP = ::FACIL_BUS_STOP, ///< Bus station
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STATION_AIRPORT = ::FACIL_AIRPORT, ///< Airport
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STATION_DOCK = ::FACIL_DOCK, ///< Dock
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STATION_ANY = STATION_TRAIN | STATION_TRUCK_STOP | STATION_BUS_STOP | STATION_AIRPORT | STATION_DOCK, ///< All station types
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};
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/**
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