Merge branch 'save_ext' into jgrpp
# Conflicts: # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/settings.cpp # src/station_cmd.cpp # src/table/settings.ini # src/vehicle_base.h # src/widgets/dropdown.cpp
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@@ -206,15 +206,17 @@ enum SaveLoadTypes {
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SL_ARR = 2, ///< Save/load an array.
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SL_STR = 3, ///< Save/load a string.
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SL_LST = 4, ///< Save/load a list.
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SL_DEQ = 5, ///< Save/load a deque.
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SL_DEQUE = 5, ///< Save/load a primitive type deque.
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SL_VEC = 6, ///< Save/load a vector.
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SL_STDSTR = 7, ///< Save/load a std::string.
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/* non-normal save-load types */
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SL_WRITEBYTE = 8,
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SL_VEH_INCLUDE = 9,
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SL_ST_INCLUDE = 10,
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/* primitive type vector */
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SL_VARVEC = 14,
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SL_PTRDEQ = 13, ///< Save/load a pointer type deque.
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SL_VARVEC = 14, ///< Save/load a primitive type vector.
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SL_END = 15
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};
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@@ -337,8 +339,8 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQ, base, variable, type, 0, from, to, extver)
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#define SLE_CONDDEQ(base, variable, type, from, to) SLE_CONDDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
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#define SLE_CONDPTRDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRDEQ, base, variable, type, 0, from, to, extver)
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#define SLE_CONDPTRDEQ(base, variable, type, from, to) SLE_CONDPTRDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a vector in some savegame versions.
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@@ -364,6 +366,18 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
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#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a deque in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLE_CONDDEQUE_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQUE, base, variable, type, 0, from, to, extver)
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#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_CONDDEQUE_X(base, variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a variable in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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@@ -420,7 +434,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_DEQ(base, variable, type) SLE_CONDDEQ(base, variable, type, 0, SL_MAX_VERSION)
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#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, 0, SL_MAX_VERSION)
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/**
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* Storage of a vector in every savegame version.
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@@ -533,8 +547,8 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param to Last savegame version that has the list.
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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*/
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#define SLEG_CONDDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_DEQ, variable, type, 0, from, to, extver)
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#define SLEG_CONDDEQ(variable, type, from, to) SLEG_CONDDEQ_X(variable, type, from, to, SlXvFeatureTest())
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#define SLEG_CONDPTRDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRDEQ, variable, type, 0, from, to, extver)
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#define SLEG_CONDPTRDEQ(variable, type, from, to) SLEG_CONDPTRDEQ_X(variable, type, from, to, SlXvFeatureTest())
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/**
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* Storage of a global vector in some savegame versions.
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@@ -587,7 +601,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLEG_DEQ(variable, type) SLEG_CONDDEQ(variable, type, 0, SL_MAX_VERSION)
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#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, 0, SL_MAX_VERSION)
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/**
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* Storage of a global vector in every savegame version.
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