(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations

This commit is contained in:
truelight
2005-02-03 17:22:35 +00:00
parent f1d4a85f59
commit 1938a73c90
6 changed files with 72 additions and 39 deletions

View File

@@ -1,6 +1,7 @@
#ifndef STATION_H
#define STATION_H
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
@@ -125,19 +126,30 @@ void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
VARDEF Station _stations[250];
VARDEF uint _roadstops_size;
VARDEF uint _stations_size;
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
/**
* Get the pointer to the station with index 'index'
*/
static inline Station *GetStation(uint index)
{
assert(index < _stations_size);
return &_stations[index];
return (Station*)GetItemFromPool(&_station_pool, index);
}
#define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++)
/**
* Get the current size of the StationPool
*/
static inline uint16 GetStationPoolSize(void)
{
return _station_pool.total_items;
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;