(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name

-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
This commit is contained in:
truelight
2007-06-13 16:21:11 +00:00
parent 63f56f811b
commit 19513f2604
12 changed files with 298 additions and 8 deletions

View File

@@ -8,7 +8,7 @@
#include "../debug.h"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_pos);