Move StationCargoList and FlowStatMap out of GoodsEntry struct

Move them into a new GoodsEntryData struct referenced
using a std::unique_ptr from GoodsEntry.
The unique_ptr may be nullptr if the cargo list and flow stat map
are both empty (this is the case for unused cargoes).

This reduces GoodsEntry from 128 to 24 bytes,
and Station from 8680 to 2024 bytes,
(on Linux x86_64).
This commit is contained in:
Jonathan G Rennison
2023-08-19 21:21:31 +01:00
parent cd2ab6430b
commit 19835b51ee
24 changed files with 283 additions and 137 deletions

View File

@@ -1668,7 +1668,7 @@ struct ReturnCargoAction
*/
bool operator()(Vehicle *v)
{
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].CreateData().cargo, this->next_hop);
return true;
}
};
@@ -1704,7 +1704,7 @@ struct FinalizeRefitAction
bool operator()(Vehicle *v)
{
if (this->do_reserve || (cargo_type_loading == nullptr || (cargo_type_loading->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD))) {
this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
this->st->goods[v->cargo_type].CreateData().cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, this->next_station.Get(v->cargo_type));
}
this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
@@ -1740,7 +1740,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
new_cid = v_start->cargo_type;
for (CargoID cid : SetCargoBitIterator(refit_mask)) {
if (check_order && v->First()->current_order.GetCargoLoadType(cid) == OLFB_NO_LOAD) continue;
if (st->goods[cid].cargo.HasCargoFor(next_station.Get(cid))) {
if (st->goods[cid].data != nullptr && st->goods[cid].data->cargo.HasCargoFor(next_station.Get(cid))) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
DoCommand(v_start->tile, v_start->index, cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
@@ -1752,7 +1752,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
* of 0 for all cargoes. */
if (_returned_refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
(consist_capleft[cid] == consist_capleft[new_cid] &&
st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
st->goods[cid].data->cargo.AvailableCount() > st->goods[new_cid].CargoAvailableCount()))) {
new_cid = cid;
}
}
@@ -1809,7 +1809,7 @@ struct ReserveCargoAction {
if (!(flags & OLFB_FULL_LOAD) && !through_load) return true;
}
if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
st->goods[v->cargo_type].CreateData().cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, next_station.Get(v->cargo_type));
}
@@ -2022,6 +2022,7 @@ static void LoadUnloadVehicle(Vehicle *front)
artic_part++;
GoodsEntry *ge = &st->goods[v->cargo_type];
GoodsEntryData &ged = ge->CreateData();
if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && payment == nullptr) {
/* Once the payment has been made, never attempt to unload again */
@@ -2046,7 +2047,7 @@ static void LoadUnloadVehicle(Vehicle *front)
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
if (v->cargo_cap < new_remaining) {
/* Return some of the reserved cargo to not overload the vehicle. */
v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION);
v->cargo.Return(new_remaining - v->cargo_cap, &ged.cargo, INVALID_STATION);
}
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
@@ -2073,7 +2074,7 @@ static void LoadUnloadVehicle(Vehicle *front)
}
}
amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
amount_unloaded = v->cargo.Unload(amount_unloaded, &ged.cargo, payment);
remaining = v->cargo.UnloadCount() > 0;
if (amount_unloaded > 0) {
dirty_vehicle = true;
@@ -2143,11 +2144,11 @@ static void LoadUnloadVehicle(Vehicle *front)
/* If there's goods waiting at the station, and the vehicle
* has capacity for it, load it on the vehicle. */
if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
if ((v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ged.cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v));
uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station.Get(v->cargo_type));
uint loaded = ged.cargo.Load(cap_left, &v->cargo, st->xy, next_station.Get(v->cargo_type));
if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
/* Remember if there are reservations left so that we don't stop
* loading before they're loaded. */
@@ -2175,7 +2176,7 @@ static void LoadUnloadVehicle(Vehicle *front)
st->time_since_load = 0;
ge->last_vehicle_type = v->type;
if (ge->cargo.TotalCount() == 0) {
if (ged.cargo.TotalCount() == 0) {
TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);