(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)

-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
This commit is contained in:
darkvater
2005-01-11 00:54:06 +00:00
parent 2d023f9c0b
commit 199a77d1ea
17 changed files with 367 additions and 61 deletions

View File

@@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS];
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
typedef struct HighScore {
char company[100];
StringID title;
uint16 score;
} HighScore;
VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
void SaveToHighScore(void);
void LoadFromHighScore(void);
int SaveHighScoreValue(const Player *p);
#endif /* PLAYER_H */