(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
This commit is contained in:
102
players.c
102
players.c
@@ -721,6 +721,108 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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static const StringID _endgame_performance_titles[16] = {
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0214_ENTREPRENEUR,
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STR_0214_ENTREPRENEUR,
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STR_0215_INDUSTRIALIST,
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STR_0215_INDUSTRIALIST,
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STR_0216_CAPITALIST,
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STR_0216_CAPITALIST,
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STR_0217_MAGNATE,
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STR_0217_MAGNATE,
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STR_0218_MOGUL,
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STR_0218_MOGUL,
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STR_0219_TYCOON_OF_THE_CENTURY,
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};
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inline StringID EndGameGetPerformanceTitleFromValue(uint value)
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{
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return _endgame_performance_titles[minu(value, 1000) >> 6];
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}
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/* Save the highscore for the player */
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int SaveHighScoreValue(const Player *p)
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{
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HighScore *hs = _highscore_table[_opt.diff_level];
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uint i;
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uint16 score = p->old_economy[0].performance_history;
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for (i = 0; i < lengthof(_highscore_table[0]); i++) {
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/* You are in the TOP5. Move all values one down and save us there */
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if (hs[i].score <= score) {
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byte buf[sizeof(hs[i].company)];
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// move all elements one down starting from the replaced one
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memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
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SetDParam(0, p->president_name_1);
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SetDParam(1, p->president_name_2);
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SetDParam(2, p->name_1);
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SetDParam(3, p->name_1);
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GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
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ttd_strlcpy(hs[i].company, buf, sizeof(buf));
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hs[i].score = score;
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hs[i].title = EndGameGetPerformanceTitleFromValue(score);
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return i;
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}
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}
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return -1; // too bad; we did not make it into the top5
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}
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/* Save HighScore table to file */
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void SaveToHighScore(void)
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{
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FILE *fp = fopen(_highscore_file, "w");
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if (fp != NULL) {
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uint i;
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HighScore *hs;
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for (i = 0; i < lengthof(_highscore_table); i++) {
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for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
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/* First character is a command character, so strlen will fail on that */
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byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
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fwrite(&length, sizeof(length), 1, fp); // write away string length
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fwrite(hs->company, length, 1, fp);
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fwrite(&hs->score, sizeof(hs->score), 1, fp);
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fwrite(&hs->title, sizeof(hs->title), 1, fp);
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}
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}
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fclose(fp);
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}
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}
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/* Initialize the highscore table to 0 and if any file exists, load in values */
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void LoadFromHighScore(void)
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{
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FILE *fp = fopen(_highscore_file, "r");
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memset(_highscore_table, 0, sizeof(_highscore_table));
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if (fp != NULL) {
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uint i;
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HighScore *hs;
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for (i = 0; i < lengthof(_highscore_table); i++) {
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for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
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byte length;
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fread(&length, sizeof(length), 1, fp);
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fread(hs->company, 1, length, fp);
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fread(&hs->score, sizeof(hs->score), 1, fp);
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fread(&hs->title, sizeof(hs->title), 1, fp);
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}
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}
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fclose(fp);
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}
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}
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// Save/load of players
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static const byte _player_desc[] = {
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SLE_VAR(Player,name_2, SLE_UINT32),
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