Codechange: use default dtor instead of empty (#10826)
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@@ -61,7 +61,7 @@ protected:
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virtual const SpriteGroup *Resolve(ResolverObject &object) const { return this; };
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public:
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virtual ~SpriteGroup() {}
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virtual ~SpriteGroup() = default;
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uint32 nfo_line;
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SpriteGroupType type;
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@@ -289,7 +289,7 @@ struct ScopeResolver {
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ResolverObject &ro; ///< Surrounding resolver object.
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ScopeResolver(ResolverObject &ro) : ro(ro) {}
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virtual ~ScopeResolver() {}
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virtual ~ScopeResolver() = default;
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virtual uint32 GetRandomBits() const;
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virtual uint32 GetTriggers() const;
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@@ -318,7 +318,7 @@ struct ResolverObject {
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this->ResetState();
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}
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virtual ~ResolverObject() {}
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virtual ~ResolverObject() = default;
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ScopeResolver default_scope; ///< Default implementation of the grf scope.
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