Codechange: use default dtor instead of empty (#10826)
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		| @@ -77,14 +77,14 @@ public: | ||||
| 	 */ | ||||
| 	virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0; | ||||
|  | ||||
| 	virtual ~SpriteLoader() { } | ||||
| 	virtual ~SpriteLoader() = default; | ||||
| }; | ||||
|  | ||||
| /** Interface for something that can encode a sprite. */ | ||||
| class SpriteEncoder { | ||||
| public: | ||||
|  | ||||
| 	virtual ~SpriteEncoder() { } | ||||
| 	virtual ~SpriteEncoder() = default; | ||||
|  | ||||
| 	/** | ||||
| 	 * Can the sprite encoder make use of RGBA sprites? | ||||
|   | ||||
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