Codechange: use default dtor instead of empty (#10826)
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@@ -77,14 +77,14 @@ public:
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*/
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0;
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virtual ~SpriteLoader() { }
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virtual ~SpriteLoader() = default;
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};
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/** Interface for something that can encode a sprite. */
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class SpriteEncoder {
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public:
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virtual ~SpriteEncoder() { }
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virtual ~SpriteEncoder() = default;
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/**
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* Can the sprite encoder make use of RGBA sprites?
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