(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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@@ -1218,7 +1218,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
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/**
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* Pointers cannot be loaded from a savegame, so this function
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* gets the index from the savegame and returns the appropiate
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* gets the index from the savegame and returns the appropriate
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* pointer from the already loaded base.
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* Remember that an index of 0 is a NULL pointer so all indices
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* are +1 so vehicle 0 is saved as 1.
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@@ -1675,7 +1675,7 @@ static void SlStubSaveProc()
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/**
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* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
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* prefixed by an ID identifying it, followed by data, and terminator where appropiate
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* prefixed by an ID identifying it, followed by data, and terminator where appropriate
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* @param ch The chunkhandler that will be used for the operation
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*/
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static void SlSaveChunk(const ChunkHandler *ch)
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@@ -1730,7 +1730,7 @@ static void SlSaveChunks()
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* Find the ChunkHandler that will be used for processing the found
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* chunk in the savegame or in memory
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* @param id the chunk in question
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* @return returns the appropiate chunkhandler
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* @return returns the appropriate chunkhandler
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*/
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static const ChunkHandler *SlFindChunkHandler(uint32 id)
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{
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@@ -2408,7 +2408,7 @@ static void SaveFileError()
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/**
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* We have written the whole game into memory, _memory_savegame, now find
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* and appropiate compressor and start writing to file.
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* and appropriate compressor and start writing to file.
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*/
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static SaveOrLoadResult SaveFileToDisk(bool threaded)
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{
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