Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
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Jonathan G Rennison

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@@ -143,4 +143,9 @@ static inline HouseID GetTranslatedHouseID(HouseID hid)
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return hs->grf_prop.override == INVALID_HOUSE_ID ? hid : hs->grf_prop.override;
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}
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StringID GetHouseName(HouseID house, TileIndex tile = INVALID_TILE);
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void DrawHouseImage(HouseID house_id, int left, int top, int right, int bottom);
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void AddProducedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &produced);
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void AddAcceptedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &acceptance, uint32 *always_accepted = NULL);
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#endif /* HOUSE_H */
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