Import Picking and placing single houses in scenario editor patch

Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
This commit is contained in:
patch-import
2015-08-03 21:29:03 +01:00
committed by Jonathan G Rennison
parent e6782df9ba
commit 19dcbb1cb9
20 changed files with 1495 additions and 264 deletions

View File

@@ -359,6 +359,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road con
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_HOUSE :{BLACK}Place house
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
@@ -2486,6 +2487,36 @@ STR_OBJECT_BUILD_SIZE :{BLACK}Size: {G
STR_OBJECT_CLASS_LTHS :Lighthouses
STR_OBJECT_CLASS_TRNS :Transmitters
#House construction window (for SE only)
STR_HOUSE_BUILD_CAPTION :{WHITE}House Selection
STR_HOUSE_BUILD_CUSTOM_CAPTION :{WHITE}{RAW_STRING}
STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP :{BLACK}Select set of houses
STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP :{BLACK}Select house to build
STR_HOUSE_BUILD_HOUSE_NAME :{GOLD}{STRING1}
STR_HOUSE_BUILD_HISTORICAL_BUILDING :{GOLD}(historical building)
STR_HOUSE_BUILD_HOUSE_POPULATION :{BLACK}Population: {GOLD}{NUM}
STR_HOUSE_BUILD_HOUSE_ZONES :{BLACK}House zones: {STRING1} {STRING1} {STRING1} {STRING1} {STRING1}
STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED :{GRAY}{NUM}
STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED :{GOLD}{NUM}
STR_HOUSE_BUILD_LANDSCAPE :{BLACK}Landscape: {STRING}
STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE :{GOLD}above or below snowline
STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE :{GOLD}only above snowline
STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE :{GOLD}only below snowline
STR_HOUSE_BUILD_YEARS :{BLACK}Years: {STRING1}{GOLD} - {STRING1}
STR_HOUSE_BUILD_YEARS_BAD_YEAR :{RED}{NUM}
STR_HOUSE_BUILD_YEARS_GOOD_YEAR :{GOLD}{NUM}
STR_HOUSE_BUILD_SUPPLIED_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
STR_HOUSE_BUILD_ACCEPTED_CARGO :{BLACK}Accepts: {GOLD}{RAW_STRING}
STR_HOUSE_BUILD_CARGO_FIRST :{STRING2}
STR_HOUSE_BUILD_CARGO_SEPARATED :, {STRING2}
STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME :{1:STRING}
STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS :({COMMA}/8 {STRING})
STR_BASIC_HOUSE_SET_NAME :Basic houses
#Town select window (for SE only)
STR_SELECT_TOWN_CAPTION :{WHITE}Select town
STR_SELECT_TOWN_LIST_ITEM :{BLACK}{TOWN}
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
@@ -4166,6 +4197,7 @@ STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't bu
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
STR_ERROR_CAN_T_BUILD_HOUSE_HERE :{WHITE}Can't build house here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
@@ -4174,6 +4206,15 @@ STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town
STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE :{WHITE}... not allowed in this town zone.
STR_ERROR_BUILDING_NOT_ALLOWED_ABOVE_SNOW_LINE :{WHITE}... not allowed above the snow line.
STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE :{WHITE}... not allowed below the snow line.
STR_ERROR_TOO_MANY_HOUSE_SETS :{WHITE}... too many house sets in the town
STR_ERROR_TOO_MANY_HOUSE_TYPES :{WHITE}... too many house types in the town
STR_ERROR_BUILDING_IS_TOO_OLD :{WHITE}... building is too old.
STR_ERROR_BUILDING_IS_TOO_MODERN :{WHITE}... building is too modern.
STR_ERROR_ONLY_ONE_BUILDING_ALLOWED_PER_TOWN :{WHITE}... only one building of this type is allowed in a town.
STR_ERROR_BUILDING_NOT_ALLOWED :{WHITE}... the building is not allowed.
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries