Import Picking and placing single houses in scenario editor patch

Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
This commit is contained in:
patch-import
2015-08-03 21:29:03 +01:00
committed by Jonathan G Rennison
parent e6782df9ba
commit 19dcbb1cb9
20 changed files with 1495 additions and 264 deletions

View File

@@ -14,6 +14,7 @@
#include "landscape.h"
#include "newgrf_house.h"
#include "newgrf_spritegroup.h"
#include "newgrf_text.h"
#include "newgrf_town.h"
#include "newgrf_sound.h"
#include "company_func.h"
@@ -26,6 +27,8 @@
#include "safeguards.h"
#include "table/strings.h"
static BuildingCounts<uint32> _building_counts;
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
@@ -67,7 +70,7 @@ static const GRFFile *GetHouseSpecGrf(HouseID house_id)
/**
* Construct a resolver for a house.
* @param house_id House to query.
* @param tile %Tile containing the house.
* @param tile %Tile containing the house. INVALID_TILE to query a house type rather then a certian house tile.
* @param town %Town containing the house.
* @param callback Callback ID.
* @param param1 First parameter (var 10) of the callback.
@@ -79,13 +82,28 @@ static const GRFFile *GetHouseSpecGrf(HouseID house_id)
HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
CallbackID callback, uint32 param1, uint32 param2,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2)
{
assert((tile != INVALID_TILE) == (town != NULL));
assert(tile == INVALID_TILE || (not_yet_constructed ? IsValidTile(tile) : GetHouseType(tile) == house_id && Town::GetByTile(tile) == town));
this->house_scope = (tile != INVALID_TILE) ?
(ScopeResolver*)new HouseScopeResolver(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers) :
(ScopeResolver*)new FakeHouseScopeResolver(*this, house_id);
this->town_scope = (town != NULL) ?
(ScopeResolver*)new TownScopeResolver(*this, town, not_yet_constructed) : // Don't access StorePSA if house is not yet constructed.
(ScopeResolver*)new FakeTownScopeResolver(*this);
this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.spritegroup[0];
}
/* virtual */ HouseResolverObject::~HouseResolverObject()
{
delete this->house_scope;
delete this->town_scope;
}
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
{
/* Start from 1 because 0 means that no class has been assigned. */
@@ -435,29 +453,120 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
return UINT_MAX;
}
/**
* @note Used by the resolver to get values for feature 07 deterministic spritegroups.
*/
/* virtual */ uint32 FakeHouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
switch (variable) {
/* Construction stage. */
case 0x40: return TOWN_HOUSE_COMPLETED;
/* Building age. */
case 0x41: return 0;
/* Town zone */
case 0x42: return FIND_FIRST_BIT(HouseSpec::Get(this->house_id)->building_availability & HZ_ZONALL); // first available
/* Terrain type */
case 0x43: return _settings_game.game_creation.landscape == LT_ARCTIC && (HouseSpec::Get(house_id)->building_availability & (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW)) == HZ_SUBARTC_ABOVE ? 4 : 0;
/* Number of this type of building on the map. */
case 0x44: return 0;
/* Whether the town is being created or just expanded. */
case 0x45: return 0;
/* Current animation frame. */
case 0x46: return 0;
/* Position of the house */
case 0x47: return 0xFFFFFFFF;
/* Building counts for old houses with id = parameter. */
case 0x60: return 0;
/* Building counts for new houses with id = parameter. */
case 0x61: return 0;
/* Land info for nearby tiles. */
case 0x62: return 0;
/* Current animation frame of nearby house tiles */
case 0x63: return 0;
/* Cargo acceptance history of nearby stations */
case 0x64: return 0;
/* Distance test for some house types */
case 0x65: return 0;
/* Class and ID of nearby house tile */
case 0x66: return 0xFFFFFFFF;
/* GRFID of nearby house tile */
case 0x67: return 0xFFFFFFFF;
}
DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);
*available = false;
return UINT_MAX;
}
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
{
assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
HouseResolverObject object(house_id, tile, town, callback, param1, param2,
not_yet_constructed, initial_random_bits, watched_cargo_triggers);
return object.ResolveCallback();
}
/**
* Get the name of a house.
* @param house House type.
* @param tile Tile where the house is located. INVALID_TILE to get the general name of houses of the given type.
* @return Name of the house.
*/
StringID GetHouseName(HouseID house_id, TileIndex tile)
{
const HouseSpec *hs = HouseSpec::Get(house_id);
bool house_completed = (tile == INVALID_TILE) || IsHouseCompleted(tile);
Town *t = (tile == INVALID_TILE) ? NULL : Town::GetByTile(tile);
uint16 callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, house_completed ? 1 : 0, 0, house_id, t, tile);
if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
if (callback_res > 0x400) {
ErrorUnknownCallbackResult(hs->grf_prop.grffile->grfid, CBID_HOUSE_CUSTOM_NAME, callback_res);
} else {
StringID ret = GetGRFStringID(hs->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (ret != STR_NULL && ret != STR_UNDEFINED) return ret;
}
}
return hs->building_name;
}
static inline PaletteID GetHouseColour(HouseID house_id, TileIndex tile = INVALID_TILE)
{
const HouseSpec *hs = HouseSpec::Get(house_id);
if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
Town *t = (tile != INVALID_TILE) ? Town::GetByTile(tile) : NULL;
uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, t, tile);
if (callback != CALLBACK_FAILED) {
/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
return HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
}
}
return hs->random_colour[TileHash2Bit(TileX(tile), TileY(tile))] + PALETTE_RECOLOUR_START;
}
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
const DrawTileSprites *dts = group->ProcessRegisters(&stage);
const HouseSpec *hs = HouseSpec::Get(house_id);
PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
if (callback != CALLBACK_FAILED) {
/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
}
}
PaletteID palette = GetHouseColour(house_id, ti->tile);
SpriteID image = dts->ground.sprite;
PaletteID pal = dts->ground.pal;
@@ -472,6 +581,26 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
}
static void DrawTileLayoutInGUI(int x, int y, const TileLayoutSpriteGroup *group, HouseID house_id, bool ground)
{
byte stage = TOWN_HOUSE_COMPLETED;
const DrawTileSprites *dts = group->ProcessRegisters(&stage);
PaletteID palette = GetHouseColour(house_id);
if (ground) {
PalSpriteID image = dts->ground;
if (HasBit(image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) image.sprite += stage;
if (HasBit(image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) image.pal += stage;
if (GB(image.sprite, 0, SPRITE_WIDTH) != 0) {
DrawSprite(image.sprite, GroundSpritePaletteTransform(image.sprite, image.pal, palette), x, y);
}
} else {
DrawNewGRFTileSeqInGUI(x, y, dts, stage, palette);
}
}
void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
{
const HouseSpec *hs = HouseSpec::Get(house_id);
@@ -498,6 +627,15 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
}
}
void DrawNewHouseTileInGUI(int x, int y, HouseID house_id, bool ground)
{
HouseResolverObject object(house_id);
const SpriteGroup *group = object.Resolve();
if (group != NULL && group->type == SGT_TILELAYOUT) {
DrawTileLayoutInGUI(x, y, (const TileLayoutSpriteGroup*)group, house_id, ground);
}
}
/* Simple wrapper for GetHouseCallback to keep the animation unified. */
uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, uint32 extra_data)
{
@@ -530,6 +668,26 @@ void AnimateNewHouseConstruction(TileIndex tile)
}
}
/**
* Check if GRF allows a given house to be constructed (callback 17)
* @param house_id house type
* @param tile tile where the house is about to be placed
* @param t town in which we are building
* @param random_bits feature random bits for the house
* @return false if callback 17 disallows construction, true in other cases
*/
bool HouseAllowsConstruction(HouseID house_id, TileIndex tile, Town *t, byte random_bits)
{
const HouseSpec *hs = HouseSpec::Get(house_id);
if (HasBit(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house_id, t, tile, true, random_bits);
if (callback_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_ALLOW_CONSTRUCTION, callback_res)) {
return false;
}
}
return true;
}
bool CanDeleteHouse(TileIndex tile)
{
const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));