Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
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Jonathan G Rennison

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@@ -188,6 +188,7 @@ void UpdateTownCargoBitmap();
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CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
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Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
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HouseZonesBits TryGetTownRadiusGroup(const Town *t, TileIndex tile);
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HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
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void SetTownRatingTestMode(bool mode);
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uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
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