Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
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Jonathan G Rennison
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@@ -62,4 +62,32 @@ enum TownFoundingWidgets {
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WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout.
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};
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/** Widgets of the #HousePickerWindow class. */
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enum HousePickerWidgets {
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WID_HP_CAPTION,
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WID_HP_MAIN_PANEL_SEL, ///< Selection widget to show/hide the main panel.
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WID_HP_HOUSE_SETS_SEL, ///< Selection widget to show/hide the list of house sets.
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WID_HP_HOUSE_SETS, ///< List of available house sets.
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WID_HP_HOUSE_SELECT_MATRIX, ///< Matrix with houses to select.
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WID_HP_HOUSE_SELECT_SCROLL, ///< Scrollbar associated with the house matrix.
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WID_HP_HOUSE_SELECT, ///< Panels with house images in the house matrix.
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WID_HP_HOUSE_PREVIEW, ///< House preview panel.
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WID_HP_HOUSE_NAME, ///< House name display.
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WID_HP_HISTORICAL_BUILDING, ///< "Historical building" label.
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WID_HP_HOUSE_POPULATION, ///< House population display.
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WID_HP_HOUSE_ZONES, ///< House zones display.
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WID_HP_HOUSE_LANDSCAPE, ///< Information about house availability against the landscape.
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WID_HP_HOUSE_LANDSCAPE_SEL, ///< Selection widget to show/hide the landscape info.
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WID_HP_HOUSE_YEARS, ///< Years display.
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WID_HP_HOUSE_ACCEPTANCE, ///< Cargo accepted.
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WID_HP_HOUSE_SUPPLY, ///< Cargo supplied.
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};
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/** Widgets of the #SelectTownWindow class. */
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enum SelectTownWidgets {
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WID_ST_CAPTION, ///< Caption of the window.
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WID_ST_PANEL, ///< Main panel.
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WID_ST_SCROLLBAR, ///< Scrollbar of the panel.
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};
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#endif /* WIDGETS_TOWN_WIDGET_H */
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