(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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@@ -216,7 +216,7 @@ static void PlaceTreeGroups(uint num_groups)
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* @param tile The base tile to add a new tree somewhere around
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* @param height The height (like the one from the tile)
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*/
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static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
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static void PlaceTreeAtSameHeight(TileIndex tile, int height)
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{
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for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
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uint32 r = Random();
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@@ -247,7 +247,7 @@ static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
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*/
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void PlaceTreesRandomly()
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{
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uint i, j, ht;
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int i, j, ht;
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i = ScaleByMapSize(DEFAULT_TREE_STEPS);
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if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
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@@ -518,7 +518,7 @@ static void DrawTile_Trees(TileInfo *ti)
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static uint GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y)
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{
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uint z;
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int z;
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Slope tileh = GetTilePixelSlope(tile, &z);
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return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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