(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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@@ -149,7 +149,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o)
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WaterClass wc = GetWaterClass(tile);
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/* Autoslope might turn an originally canal or river tile into land */
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uint z;
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int z;
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if (GetTileSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID;
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if (wc == WATER_CLASS_SEA && z > 0) wc = WATER_CLASS_CANAL;
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@@ -796,7 +796,7 @@ void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
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static uint GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
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{
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uint z;
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int z;
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Slope tileh = GetTilePixelSlope(tile, &z);
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return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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@@ -1079,7 +1079,7 @@ void TileLoop_Water(TileIndex tile)
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/* do not try to flood water tiles - increases performance a lot */
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if (IsTileType(dest, MP_WATER)) continue;
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uint z_dest;
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int z_dest;
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Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
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if (z_dest > 0) continue;
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@@ -1109,7 +1109,7 @@ void TileLoop_Water(TileIndex tile)
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void ConvertGroundTilesIntoWaterTiles()
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{
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uint z;
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int z;
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for (TileIndex tile = 0; tile < MapSize(); ++tile) {
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Slope slope = GetTileSlope(tile, &z);
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