Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
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@@ -2434,7 +2434,7 @@ struct GameSettingsWindow : Window {
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/* Save the correct currency-translated value */
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if (sd->flags & SF_GUI_CURRENCY) llvalue /= _currency->rate;
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value = (int32)ClampToI32(llvalue);
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value = ClampTo<int32_t>(llvalue);
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} else {
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value = sd->def;
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}
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