Feature #6090: Change music set during gameplay

This commit is contained in:
Niels Martin Hansen
2018-03-20 17:06:39 +01:00
committed by frosch
parent 430e20f7e4
commit 19f5a6cbb0
5 changed files with 79 additions and 7 deletions

View File

@@ -114,19 +114,24 @@ static int GetCurRes()
static void ShowCustCurrency();
template <class T>
static DropDownList *BuiltSetDropDownList(int *selected_index)
static DropDownList *BuildSetDropDownList(int *selected_index, bool allow_selection)
{
int n = T::GetNumSets();
*selected_index = T::GetIndexOfUsedSet();
DropDownList *list = new DropDownList();
for (int i = 0; i < n; i++) {
*list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i));
*list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i));
}
return list;
}
DropDownList *BuildMusicSetDropDownList(int *selected_index)
{
return BuildSetDropDownList<BaseMusic>(selected_index, true);
}
/** Window for displaying the textfile of a BaseSet. */
template <class TBaseSet>
struct BaseSetTextfileWindow : public TextfileWindow {
@@ -297,15 +302,15 @@ struct GameOptionsWindow : Window {
}
case WID_GO_BASE_GRF_DROPDOWN:
list = BuiltSetDropDownList<BaseGraphics>(selected_index);
list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
break;
case WID_GO_BASE_SFX_DROPDOWN:
list = BuiltSetDropDownList<BaseSounds>(selected_index);
list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
list = BuiltSetDropDownList<BaseMusic>(selected_index);
list = BuildMusicSetDropDownList(selected_index);
break;
default:
@@ -544,7 +549,7 @@ struct GameOptionsWindow : Window {
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
this->SetMediaSet<BaseMusic>(index);
ChangeMusicSet(index);
break;
}
}