Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
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committed by
Patric Stout

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23f27db8c3
commit
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@@ -117,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
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/* Bring the coordinates near to a valid range. At the top we allow a number
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* of extra tiles. This is mostly due to the tiles on the north side of
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* the map possibly being drawn higher due to the extra height levels. */
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int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
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int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
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Point old_pt = pt;
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pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
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pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
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