Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
This commit is contained in:

committed by
Patric Stout

parent
23f27db8c3
commit
1a1049bc0d
@@ -2739,13 +2739,13 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By
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for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
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table[i][j] = buf->ReadByte();
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if (_cur.grffile->grf_version >= 8) {
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if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 256;
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if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 256;
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} else {
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if (table[i][j] >= 128) {
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/* no snow */
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table[i][j] = 0xFF;
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} else {
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table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 128;
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table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 128;
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}
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}
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}
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@@ -6336,7 +6336,7 @@ bool GetGlobalVariable(byte param, uint32 *value, const GRFFile *grffile)
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case 0x20: { // snow line height
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byte snowline = GetSnowLine();
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if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.max_heightlevel) {
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if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.map_height_limit) {
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*value = Clamp(snowline * (grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFE);
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} else {
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/* No snow */
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@@ -7011,7 +7011,7 @@ static uint32 GetPatchVariable(uint8 param)
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/* The maximum height of the map. */
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case 0x14:
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return _settings_game.construction.max_heightlevel;
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return _settings_game.construction.map_height_limit;
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/* Extra foundations base sprite */
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case 0x15:
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