Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
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committed by
Patric Stout

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23f27db8c3
commit
1a1049bc0d
@@ -316,7 +316,7 @@ struct GameCreationSettings {
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/** Settings related to construction in-game */
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struct ConstructionSettings {
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uint8 max_heightlevel; ///< maximum allowed heightlevel
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uint8 map_height_limit; ///< the maximum allowed heightlevel
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bool build_on_slopes; ///< allow building on slopes
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bool autoslope; ///< allow terraforming under things
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uint16 max_bridge_length; ///< maximum length of bridges
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